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 The Fantastic ASCII Finally Starting Game.

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1337ness_of_teh_n00b
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PostSubject: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 12:38 pm

Basically, I wanna make run a pseudo-ASCII zombie survival game, in which the aim is to score as many points as possible. Points are earned by killing zombies, and bonus points are earned by outliving other players.

Each turn, I will decide the NPC actions, and then read the actions the players have submitted to me via PM, and draw up the new game map in
Code:
[code][/code]
tags.

There are two sets of rules written here, the full ruleset and the simplified rules. While an understanding of the full ruleset is not necessary, it is undeniably advantageous.

Simple rules:
 
Full rules:
 

If anything is unclear, I will reword it.

I won't tell you what sort of stats the zombies have, nor what type of attack(s?) they have. I will, however, warn you that blocking a zombie attack comes with risks of its own. Players will not start out with a chance to shoot each other.

I will draw the map after I have three to four signups (five maximum); then you may PM me your characters.

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Last edited by 1337ness_of_teh_n00b on Tue Feb 28, 2012 6:46 pm; edited 5 times in total
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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 12:39 pm

Oh, opening a crate takes a round. I cbfd inserting into the rules, and that's all you need to know about crate-opening anyway.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 12:40 pm

Sounds fun, I'm /in

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 3:01 pm

Simplified Rules - 2000 words.
Full Rules - 2527 words.

That's... not really simplified that much. I mean, once you've read 2000 words, you might as well read the other 527.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 3:05 pm

Oh, and /in, I guess. I mean, I still have to read the rules, but I might as well join this now anyway.

Also, you have way to much time on your hands.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 5:01 pm

Also, are you planning on adding more features/items/zombies later? 'Cos I can already think of at least 4 things that would add to the game.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 5:09 pm

More items, more weapons, probably more features, and I remain unremarkably yet ominously silent about the zombies.

Anyway, consider this open-source.

Also, I plan in future further researching the weapons for more realsim in future.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 5:23 pm

Well, if you're open to suggestions, I'll probably make a few once we've playtested at least once.

Like hunger/food. I love forcing that upon people.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 7:00 pm

I considered that, but I doubt anyone's gonna live that long...

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 7:13 pm

Not at the moment, especially with your overpowered zombies.

You might want to nerf them them in the future, to tell the truth.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 9:15 pm

First up, you haven't seen the zombies yet.

Second up, I'm retitling this thread.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 21, 2012 9:28 pm

Dying horribly? Sounds like my kind of game! It's what I usually do in games.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Wed Feb 22, 2012 12:43 am

I'll give this a try /In
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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Fri Feb 24, 2012 6:25 pm

Looks like I'm not getting any more sign-ups.

Awesome, I guess. Everyone send characters whenever's convenient.

FTR, melee weapons always hit their targeted body-part unless blocked, so just aim for the head.

Also, new starting weapon, dual-combat knives. Can be concealed without penalty, ×1.3 damage.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Sat Feb 25, 2012 7:45 pm

One character sheet recieved.

I'm drawing up a basic sketch of the gameworld currently.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Sat Feb 25, 2012 7:45 pm

Oh, and if anyone signs up before I recieve all the character sheets, I'll accept them, I'm feeling generous.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Mon Feb 27, 2012 9:44 pm

Okay guys, I still need two character sheets. I'm prodding you via PM too, I'm just making my prod public so everyone knows that you suck.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Mon Feb 27, 2012 9:44 pm

Cracked has submitted a character sheet btw.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Mon Feb 27, 2012 9:47 pm

Retitling thread again

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Mon Feb 27, 2012 10:41 pm

One player has sui'd in pre-character creation. I... I guess that makes them an aborted fetus. Damn.

*inserts boss-level zombie*

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 28, 2012 5:08 pm

So are we waiting for anyone?
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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 28, 2012 5:11 pm

Me.

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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 28, 2012 5:12 pm

Ahk, then hurry up.
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PostSubject: Re: The Fantastic ASCII Finally Starting Game.   Tue Feb 28, 2012 5:16 pm

Sorry, I spent today listening to various bands and watching Fully Sick Rapper.

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