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 The Fantastic ASCII Game Under Yet Another Name

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1337ness_of_teh_n00b
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PostSubject: The Fantastic ASCII Game Under Yet Another Name   Tue Feb 28, 2012 6:43 pm

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Cracked, you are the tilde (~), Orandulum, you are the percant sign (%). I could've given you less strange symbols, but these amuse me, are easy to type, and stand out.

Feel free to discuss actions before sending them in. You cannot retract a submitted action once it's sent to me.

Uh, apparently you need to scroll to view the gameworld. Amusing.

If you see any symbols you do not recognize on the gameworld, and they're not in the key, then you'll need to examine them to determine what they are. It'll take a round. However, I will have the decency to inform you if unknown symbols are alive the instant they crop up.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Tue Feb 28, 2012 6:45 pm

'd's are doors, they can be opened or closed when you're in contact with them, they're closed to start with, they can be opened instantly, and yes, they can be destroyed. Can't be locked... yet. They open inwards (towards your starting locations).

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Tue Feb 28, 2012 6:56 pm

It's kind of difficult only being able to see part of the map.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Tue Feb 28, 2012 7:39 pm

just copy it into notepad.

also there goes our strategy.
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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Tue Feb 28, 2012 7:55 pm

There are only 4 zombies...

I do hope you plan on having more come in.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Tue Feb 28, 2012 7:58 pm

Also, for to be making it easier, this.


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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Tue Feb 28, 2012 8:00 pm

There will be more. Oh, there will be more.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Tue Feb 28, 2012 8:01 pm

If I may make a suggestion, in the future, use '.' instead of 'x' for basic floor tiles. It makes things easier to read.




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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Tue Feb 28, 2012 8:05 pm

Fair enough.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Sun Mar 04, 2012 9:42 pm

Sorry about the hold-up guys, there was a communication failing. New board as well as status updates will be done tomorrow or the day afterm depending on TAFE.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Tue Mar 06, 2012 11:10 am

Code:
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|=========+=======================================d============================+===========+=========|

. = x, I took Cracked's advice

I'm sending out updated stat and status sheets to the two of you now.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Tue Mar 06, 2012 11:20 am

It appears the two of you are abusing the same rules' exploit. Either that or neither of you have actually noticed it. Rather than patch the rule mid-game, I'm allowing you to continue as it is, but I may crack out some of the more powerful zombies earlier on.

Also, I'm already working on rules updates for future versions.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Fri Mar 09, 2012 11:57 am

I have recieved communication from one player. I have yet to recieve legal moves from either player.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Thu Mar 15, 2012 10:51 am

Putting new map up now, will PM you updated shit shortly afterwards.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Thu Mar 15, 2012 11:01 am

Code:
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|=========+=======================================d============================+===========+=========|

WORLD EVENT: You hear banging at the windows.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Thu Mar 15, 2012 11:39 am

So what's on the other side of the windows then?

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Mon Mar 19, 2012 6:41 pm

New map and stuff up soon.

Cracked, you know I can't answer that, but the answer should be quite obvious.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Mon Mar 19, 2012 7:02 pm

Code:
gggggggggggZggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggZggggggggggg
g|=========±===========±============================d=======================================±=========|g
g|c........h.........|CCC.........................................................|U........h........c|g
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g|c.........h.......u|.........................................................CCC|..........h.......c|g
g|=========±=======================================d============================±===========±=========|g
gggggggggggZggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggZggggggggggg

± = broken window
h = moderate/large shard of glass. Use your common sense when dealing with these things.

In case you're wondering why you can see through some walls but not others: I didn't have time for line-of-sight rules, but wanted to keep some aspects of the game world hidden to you. That's also why the windows behind the weapons' cabinets are broken but you can't actually see the zombie(s???) that did it.

If I pull any invisible zombies on you, I will give you fair warning (i.e., one or two rounds before hand).

Orandulum, you notice that the zombie up the top of the screen by the window in your starting area appears to have injured his arm quite badly.

I'm sending out updated char/status sheets now.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Mon Mar 19, 2012 7:03 pm

Yes, you can go through broken windows, yes it'll take two rounds of movement regardless of your speed, no, I can't guarantee that you won't cut yourself on glass as you attempt it.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Thu Mar 29, 2012 5:27 pm

Hey, guess what guys? I'm doing something amazing!

I'm updating soon.

Very soon.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Thu Mar 29, 2012 5:55 pm

Code:
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g|=========Z===========±============================d=======================================Z=========|g
g|c........h.........|CCC.........................................................|U........h........c|g
g|...................|..................................S.........................|...................|g
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g|...................|.................Z..........................................|...................|g
g|...................|.........R..................................................|...................|g
g|...................|............................................................|f..................|g
g|...................|....................Z.......................................|f..................|g
g|...................|............................S..S............................|f..................|g
g|....~..............d.............................cc.............................d...................|g
g|...................d.............................cc.............................d...................|g
g|..................F|............................S..S............................|...................|g
g|..................F|............................................................|...................|g
g|..................F|............................................................|...................|g
g|...................|............................................................|..................%|g
g|...................|............................................................|...................|g
g|...................|...............................................Z............|...................|g
g|...................|............................................................|...................|g
g|...................|............................................................|...................|g
g|...................|............................................................|...................|g
g|...................|............................................................|...................|g
g|...................|............................................................|...................|g
g|...................|.............................................Z..............|...................|g
g|...................|............................................................|...................|g
g|...................|............................................................|...................|g
g|c.........h.......u|.........................................................CCC|..........h.......c|g
g|=========Z=======================================d============================±===========Z=========|g
gggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg

As you may have noticed, the zombies are currently in the broken windows, I can upload a map devoid of characters at any time if you wish. Also, Orandulum's character has moved further than intended to compensate for an error I made earlier (which he didn't pick up on, amusingly).

Orandulum, the you notice zombie up the top of your starting area appears to have taken significant damage to the right leg. The zombie down the bottom of your starting area appears to have taken significant damage to the left leg.

Actually Orandulum, you've been really lucky with those zombies, the glass is seriously tearing them up. Cracked, by some quirk of random.org, has had little luck.

Sending updated char/status sheets, you guys know the drill.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Thu Mar 29, 2012 6:03 pm

I can honestly say that I can't remember the update that happened 10 days ago. Like, I must have missed it completely, which is strange.

Ah well, allons-y, I guess.

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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Thu Mar 29, 2012 7:17 pm

I can Honestly say that I haven't been paying that much attention to how much I've moved. I was gonna start paying attention when I got closer to a threat.
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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Sat Apr 07, 2012 8:04 pm

... I say we play Roll-to-dodge instead.
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PostSubject: Re: The Fantastic ASCII Game Under Yet Another Name   Sat Apr 07, 2012 9:54 pm

Is this still going on?

Eheh... can we get a status report from 1337ness all up in this bitch?

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