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 Cat Mafia

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Melexiious
The Fabulous


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PostSubject: Re: Cat Mafia   Mon Dec 09, 2013 12:18 am

Lulz would ensure.

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Cracked Atlas
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PostSubject: Re: Cat Mafia   Mon Dec 09, 2013 6:50 am

Someone really needs to remind TSR and Orandulum that this website exists. It seems they've forgotten.

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Vorsprung



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PostSubject: Re: Cat Mafia   Mon Dec 09, 2013 8:18 am

I don't need to be modkilled.

Too sexy for that.
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1337ness_of_teh_n00b
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PostSubject: Re: Cat Mafia   Mon Dec 09, 2013 12:58 pm

Vorsprung wrote:
I don't need to be modkilled.

Too sexy for that.
Awesome, Vorsprung replaces Vorsprung, effective immediately.


Cracked Atlas wrote:
Someone really needs to remind TSR and Orandulum that this website exists. It seems they've forgotten.
They were prodded over Facebook as well as this site.

Thankfully, I think I have a replacement from Zeraph, so hopefully only one modkill will be required

I'mma be sorting this out when I get home, if there are posts from Orandulum and TSR by the time I'm home, they're safe.

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Orandulum
Spurt Reynolds


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PostSubject: Re: Cat Mafia   Mon Dec 09, 2013 10:29 pm

Awesome, I made it with 23 minutes to spare, from the time at which I started writing this message of course. But yeah I'm back and free to post again.

Yay
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Cracked Atlas
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PostSubject: Re: Cat Mafia   Tue Dec 10, 2013 1:47 pm

Wanna contribute anything worthwhile there, champ?

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Melexiious
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PostSubject: Re: Cat Mafia   Tue Dec 10, 2013 2:01 pm

Would be nice, methinks.

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1337ness_of_teh_n00b
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PostSubject: Re: Cat Mafia   Tue Dec 10, 2013 3:22 pm

Zeraph replaces TSR, effective immediately.

Well, effective as soon as I send him a role PM and have him /confirm his replacement.

Orandulum replaces Orandulum on the condition that he posts.

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1337ness_of_teh_n00b
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PostSubject: Re: Cat Mafia   Tue Dec 10, 2013 4:15 pm

Delay previous notice

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1337ness_of_teh_n00b
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PostSubject: Re: Cat Mafia   Tue Dec 10, 2013 4:38 pm

Okay, so, there are two days left on deadline, and nobody's currently voting anyone else

Zeraph is probably not replacing TSR.

TSR, Meow, has been modkilled Day One

It is now night-time, and I'mma require /confirms from all of you over the Night round that you're all actually still in this game.

Night ends 13th December (Friday the 13th, super spooky)

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1337ness_of_teh_n00b
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PostSubject: Re: Cat Mafia   Fri Dec 13, 2013 7:00 pm

Due to ambiguities, I have had several questions and confirmations about rules over the course of this night.

I'm extending night 12-24 hours, as there are multiple ongoing dialogues between myself and players.

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1337ness_of_teh_n00b
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PostSubject: Re: Cat Mafia   Sat Dec 14, 2013 9:17 pm

You all open your eyes (you're cats playing mafia, remember?), and the cat mod declares that Vorsprung, Meow, was killed last night.

I'll unlock the thread in like five minutes, kay? With a list of players and stuff.

Meowcount
Melexiious:
Cracked Atlas:
Captain Manlove:
Navarre:
Orandulum:

Not Voting: Melexiious, Cracked Atlas, Captain Manlove, Navarre, Orandulum

With 5 alive, it takes 3 to lynch

Deadline is 28th December with room for extension.

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Navarre



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PostSubject: Re: Cat Mafia   Sat Dec 14, 2013 9:58 pm

All right. Poweroles with viable and workable information cough it up. You do not reserve the right to remain silent or unable to meow
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Melexiious
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PostSubject: Re: Cat Mafia   Sun Dec 15, 2013 2:23 am

Uuuh. Maybe not /straight/ up. We should give it a little while, no? Maybe (Well, most likely) in this day phase, but not straight up now.

Unless there's a cop type, and they got Mafia. Cough that up. We need a confirm ASAP.

Think about it, two town are dead and we only need to misslynch /once/ for us to lose.
If we don't get a confirmed scum today, we're fucked.

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Cracked Atlas
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PostSubject: Re: Cat Mafia   Sun Dec 15, 2013 2:19 pm

I'd say we're almost definitely in Lylo. But, 1337ness can be silly sometimes, so let's not rush to any conclusions.

That being said, try not to through around poorly thought out votes guys, it only takes 3 to lynch, so if scum manage to pull off a coordinated hammer, that would be... kinda bad.

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Melexiious
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PostSubject: Re: Cat Mafia   Sun Dec 15, 2013 2:36 pm

So yes, no throwing silly votes. Right now, you either know they're scum, or they don't have your vote.

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Navarre



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PostSubject: Re: Cat Mafia   Sun Dec 15, 2013 9:39 pm

I dunno, i'm leaning towards there only being a single scum just because it is a closed setup and 1337ness probably wants to see us struggling for more than one day and the fact he went ahead and modkilled straight up instead of finding a replacement and giving us the option to "no lynch" makes me lean towards there being only one scum here.
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Melexiious
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PostSubject: Re: Cat Mafia   Sun Dec 15, 2013 10:08 pm

Possible, but he /is/ rather strict about Mafia Rules and enforcing them.

But we have no idea, so isn't it better to play safe and not no lynch at all?
We need to make a kill tonight, or else Scum will most likely win. And we need to /think/.
We need to make sure we get the right guy.

Since technically, what your saying is Pro-scum, saying that you don't know how many there are, but No Lynch is a valid option because you think there's only scum.

No, no taking pro-scum risks. We shall only take Pro-Town safeguards to ensure town survival.

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Cracked Atlas
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PostSubject: Re: Cat Mafia   Mon Dec 16, 2013 6:37 am

Oh, also we have three days until Orandulum or Manlove get modkilled, unless they respond to the prod they'll likely get tomorrow. I guess that we should probably look at the worst case scenario here. With 2 scum, another townie getting modkilled would be us insta-losing. With 1, it would just take us to Lylo... I guess we need a plan in place if it gets to the point where it looks like someone's gonna get modkilled.

Of course, if scum gets modkilled, that'd be quite beneficial, however, that's far too big a gamble to rely on.

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1337ness_of_teh_n00b
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PostSubject: Re: Cat Mafia   Mon Dec 16, 2013 9:41 am

Sometimes, mods screw up.

Captain Manlove, Meow, was also killed N1

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Navarre



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PostSubject: Re: Cat Mafia   Mon Dec 16, 2013 10:40 am

Well now my theory is officially pro-town since there is only 1 mafia left
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Navarre



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PostSubject: Re: Cat Mafia   Mon Dec 16, 2013 10:52 am

Well............ not pro town. Just correct.
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Cracked Atlas
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PostSubject: Re: Cat Mafia   Mon Dec 16, 2013 11:58 am

Well, no, your theory wasn't correct. In fact, it has just been proven to be flat out wrong. The inferences you made from it, however, are now more viable.

Also, god-dammit 1337ness. How can you begin a day phase and forget to point out someone's dead? I mean, who does that? What kind of mod could screw up like that?

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1337ness_of_teh_n00b
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PostSubject: Re: Cat Mafia   Mon Dec 16, 2013 3:13 pm

Quote :
Also, god-dammit 1337ness. How can you begin a day phase and forget to point out someone's dead? I mean, who does that? What kind of mod could screw up like that?
Without giving more information than is reasonable: my file structure is a mess.

Unless you mean from a flavour perspective, in which case I say that cat language has a very interesting grammatical ambiguity regarding the sentence "meow meow."

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Melexiious
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PostSubject: Re: Cat Mafia   Mon Dec 16, 2013 8:02 pm

(For reference, Atlas is talking about the fact that I died in a game of Mafia, and he forgot to say I was mod-killed.)

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