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Cracked Atlas
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PostSubject: Re: Cat Mafia   Wed Dec 04, 2013 5:37 pm

I'd actually really missed the whole RVS thing. It can be a lit of fun to just fling out a new accusation with absolutely no base in every singe post you make. And you can't really do that outside of RVS. Well, you can, but it makes people suspicious, and then they think you're scum, and no one wants to come across a scum and yadda yadda yadda.

I know this is ultimately pointless, but let's play 'guess the set-up'. It'll make for some conversation, at least.

I'm guessing, from what I know about mafia balance, there's probably 2 scum. It's really the only option for a game this size. Though, there was that other game 1337ness hosted with the mafia traitor, so I guess we can't rule out that. Unless we can. Was that a normal game? ...Yes, I'm pretty sure it was. But that was 6 players. Anyway, 2 scum/5 vanilla townies might be balanced already, I'm not sure. There might be town power roles, there might be scum power roles, I'm just curious what other people have to say.

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PostSubject: Re: Cat Mafia   Wed Dec 04, 2013 5:43 pm

Well, if scum is any of the four players in this game who have played mafia with me before (This is Atlas, Mellexiious, Navarre and myself) they'd know I have a habit of making it to LyLo and then accidentally killing the townie. I've only won a LyLo once and the one of those absent from that game was Navarre. So it's possible Navarre is scum working with outdated information.
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Vorsprung

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PostSubject: Re: Cat Mafia   Wed Dec 04, 2013 5:46 pm

I'm just not sure Navarre is scum.

I dunno. I don't have anything specific to contribute.
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Melexiious
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PostSubject: Re: Cat Mafia   Wed Dec 04, 2013 7:05 pm

I was under the assumption it was just 2 scum and 5 town. Unless we're all jesters. Except for one confused person.

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Cracked Atlas
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PostSubject: Re: Cat Mafia   Wed Dec 04, 2013 7:14 pm

It's a closed set up. Sure, 2 scum and 5 town can be reasonable assured, but when I say 'guess the set-up', I'm talking about power roles 'n shit. Cop? Doc? Prostitute?

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Melexiious
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PostSubject: Re: Cat Mafia   Wed Dec 04, 2013 7:23 pm

6 Jokers.
1 Town.

Clearly.

But in all seriousness, I think it's 2 scum, 5 town, 1 Cop and No Doc. Or 2 scum, 5 town, 1 Doc and No Cop.

I think 1 cop and 1 doc might be a bit too much for this.

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PostSubject: Re: Cat Mafia   Wed Dec 04, 2013 7:33 pm

I was under the impression that this was supposed to be some kind of catch to the game, or something to that effect.

Could we not assume that there is some abnormal normal role in play? or like something odd like that?

or maybe I'm completely misunderstanding and the only thing special is the cat part. In which case that's my bad.
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Melexiious
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PostSubject: Re: Cat Mafia   Wed Dec 04, 2013 7:43 pm

Nah, it's here because Atlas asked 1337ness to run a normal game of mafia, so no Jesters or anything. So it's just 100% normal, really.

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Cracked Atlas
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PostSubject: Re: Cat Mafia   Wed Dec 04, 2013 9:20 pm

He only /promised/ no cults/jesters. We don't know it's normal... though it probably is.

Still, there's quite a number of uncommon roles which are still considered 'normal. 1337ness posted a link at one point, lemme just fish it out...

Here's the relevant part.

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Here's the actual link in case you don't know what some of those roles are. http://wiki.mafiascum.net/index.php?title=Normal

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PostSubject: Re: Cat Mafia   Wed Dec 04, 2013 10:40 pm

As mentioned, I promised no cults/jesters.

This game is not necessarily normal, but I have a policy of labeling my bastard games as such; beyond the mechanics hinted at in rule fifteen, this game is not bastard.

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Cracked Atlas
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PostSubject: Re: Cat Mafia   Thu Dec 05, 2013 1:34 am

Totally missed that role. But I just read it.

Didn't... didn't quite understand it. Then I read it again, so I get it now.

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PostSubject: Re: Cat Mafia   Fri Dec 06, 2013 1:06 pm

I've been slack.

Prods for everyone!

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Melexiious
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PostSubject: Re: Cat Mafia   Fri Dec 06, 2013 1:21 pm

Alright.

What now?

What can we talk about?

If we were to say /one/ person was scum, who would it be?

Lets take into account there's probably two scum, so they'd probably be bouncing off each other a bit, who in your opinion, are the two most scummy acting pair in the game?

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PostSubject: Re: Cat Mafia   Fri Dec 06, 2013 4:15 pm

scummy acting pair?
well this is just my opinion but i'd have to say you and atlas, though that may just be how you always act toward each other.
And i doubt 1337ness would but the two most experienced players in the game together. Or would he? Idunno.
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PostSubject: Re: Cat Mafia   Fri Dec 06, 2013 5:51 pm

1337ness just uses Random.org. So, technically, any pairing is possible. If he rolled me an Mexi as scum, he wouldn't re-roll just because we're experienced.

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PostSubject: Re: Cat Mafia   Fri Dec 06, 2013 6:20 pm

Well we definitely need more activity to do anything at the moment and none of us are really doing anything at all, I am thinking we do a no lynch and wait for any power roles to claim with information tomorrow since we aren't getting anywhere today.
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Melexiious
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PostSubject: Re: Cat Mafia   Fri Dec 06, 2013 8:18 pm

Even if he could, he probably would keep it like that anyway, because it'd be hilarious.

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PostSubject: Re: Cat Mafia   Fri Dec 06, 2013 8:19 pm

Also considering we have no idea who could even remotely be scum, I don't think power roles should be revealed.

If there's a cop, go investigate whoever. If there's a Doc, fuck. Protect yourself. If there's a... I don't know, whatever.

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PostSubject: Re: Cat Mafia   Fri Dec 06, 2013 10:30 pm

1337ness_of_tah_n00b wrote:
2. Do not quote private communication with the mod. Doing so will risk modkill. Role PMs are the exception to this rule.
"Role PMs are the exception to this rule."
Every other rle set I've seen 1337ness post has had quoting Role PMs a modkillable offence. Here, it's totally fine. I just noticed this. Considering "Meow" is an example role PM, this makes sense, but still, something to think about.

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PostSubject: Re: Cat Mafia   Fri Dec 06, 2013 10:47 pm

I would like a cop to claim the moment they get a guilty so that the doc if there is one can protect the cop. I am very much gambling on the fact that 1337ness has only put in a vanilla cop
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PostSubject: Re: Cat Mafia   Sat Dec 07, 2013 3:00 am

Fair enough, the second cop (If they exist) get a scum trip, tell us who it is so we can all send that scumy-scum scum straight to their death.

How do you mean, Atlas?

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PostSubject: Re: Cat Mafia   Sat Dec 07, 2013 6:56 am

In almost every game of Mafia I've seen, it's illegal to quote role PMs. In this game it's legal. As I said, it probably means nothing, but it's something to think about.

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PostSubject: Re: Cat Mafia   Sat Dec 07, 2013 12:04 pm

Your logic being, because people said "Meow"?

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PostSubject: Re: Cat Mafia   Sun Dec 08, 2013 10:50 pm

Okay, so I've got two options here.

Triple-modkills against TSR, Orandulum, and Vorsprung, or replace one and double-modkill (I'd love to replace all three, but I don't have three potential players on stand-by)

To be fair, there's actually a day left on this, I just wanna let you all know it's totally a possibility.

I'll see if I can get Zeraph in on this shit.

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Cracked Atlas
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PostSubject: Re: Cat Mafia   Mon Dec 09, 2013 12:04 am

So what happens if scum and town are modkilled at the same time?

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