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 Mafia 2016

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Captain Manlove

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PostSubject: Re: Mafia 2016   Tue Mar 15, 2016 7:40 pm

Whelp, good game everyone.

Tell us when the next game is being planned, ive got a couple of folks who would be interested in playing if we're looking for numbers.
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Iced_Tea

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PostSubject: Re: Mafia 2016   Tue Mar 15, 2016 7:47 pm

Who of us has so far said they'd join another game? Me, Manlove, Melex (?). Atlas and TSR haven't said anything eitherways, and neither has mod.

Anyway, if nobody else wants to mod I can offer to mod and either do a setup I've been making up over the past few days (given I get someone who's modded before to proof-read it) or a dethy game. Eitherway we'd need at least a total of 6 people, but let's wait for Mod to confirm our win, then we can discuss what to do next.
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Melexiious
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PostSubject: Re: Mafia 2016   Tue Mar 15, 2016 8:43 pm

Yeah, I'd be up for another game.

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AcRv
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PostSubject: Re: Mafia 2016   Tue Mar 15, 2016 9:44 pm

Melexiious was lynched. He was a Mafia Goon

TOWN WIN.

Setup:
2x Mafia Goons (1337ness & Melexiious)
1x Vanilla Townie (Cracked Atlas)
1x Innocent Child (Iced_Tea)
1x 1-Shot Bulletproof (Captain Manlove)
1x Doctor (Tunnel Snakes Rule)
1x Macho Doctor (Orandulum)

Full Role PMs:
 

I am assuming Mafia don't mind their QT being made public. The link is in their Role PM.
Dead QT link is here

The idea of the setup was to try and balance 2v5, because it is ridiculously scumsided usually. Had the massclaim gone differently it may have still been scumsided, though it still turned out alright I think. Very disappointed the macho doctor didn't get to do anything.

Thanks again to Krika for filling in during my absence.

I don't think I'll be able to run/play in another game anytime soon because I may have been somewhat neglecting uni in favour of this and stupid snapchat stories.
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Iced_Tea

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PostSubject: Re: Mafia 2016   Tue Mar 15, 2016 11:08 pm

Atlas totally won us the game. VT clearly needs a nerf -.-

Actually, so did 1337ness stupidly running into my IC. If it wasn't for that I probably would've gotten lynched off massclaim.
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Iced_Tea

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PostSubject: Re: Mafia 2016   Tue Mar 15, 2016 11:25 pm

"First thing I'm surprised nobody has picked up on Iced_Tea saying "there are two mafia" - she has no way of knowing that - I'm genuinely surprised nobody called her out on that."

You are an idiot, mod. It literally says "The mafia:townsfolk ratio is generally between 1:3 and 1:4." in this thread. That's public knowledge. The setup was originally meant to have 8 players (that's what 1337ness told me on DN), 8/4 is 2, and 8/3 still rounds up to 2.
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Captain Manlove

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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 2:05 am

"I'm really sorry, you're going to have to take the vest off if you want us to understand you."

Gold.

Anyway yeah If Iced's cool (heh) being mod for next game you can count 3 confirmed players in, a friend of mine has expressed interest and will be making an account eventually.
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Iced_Tea

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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 2:21 am

Nah, not as gold as 1337ness slowly going insane while talking to himself in the dead people thread.

BTW, is 1337ness allowed to post again now? Cus like the game ended and he didn't die IRL, did he? DID HE?!?

(Actually I don't really care, we're broken up now cus he didn't want to sexual roleplay Harpie threesomes with me. He must be gay or something.)

Manlove wrote:
Anyway yeah If Iced's cool (heh) being mod for next game you can count 3 confirmed players in, a friend of mine has expressed interest and will be making an account eventually.

Fuck off, nobody wants your shitty friends.

Nah jk. So far we have:

Me (possibly mod?)
Captain Manlove
Melexiious
Captain Manlove's first mate (if you know what I mean)

We need at least 2 more players (3 more to play my custom setup). If I do my custom setup, it'd also be nice to have a co-mod to double-check the balance of my setup and take over for me should I end up being absent (which I don't expect I will be, but you never know). So kinda like what Krika did this game.

Oh yea, I'd like to call everyone in the QTs except for AcRv a cunt for misgendering me. You guys are misogynist as fuck.
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Cracked Atlas
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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 2:58 am

It's funny, AcRv got real concerned about everyone making an assumption about the set-up, but we were right?

Plus, no way you were gonna run a game with one scum.

EDIT: Having now read the dead QT, 1337ness' reactions were gold. And yeah, I'll be honest, I didn't really read this thread as closely as I ought, else I might of picked up on Melex's goofing earlier. Don't care, though. Still won.

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AcRv
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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 1:30 pm

2v5 is insanely scum sided and so I'm surprised nobody thought about possible alternatives in the main thread. There are only four seven player open setups that are approved for balance, and three of them have changes to conventional mechanics. a 2-5 ratio, while 1/3 or 1/4 Mafia is "generally" how it goes, in lower numbers that is less reliable.

I just found it funny that the assumption was made collectively without communicating individual's thoughts. In the last closed setup on this site we spent a fair bit of time trying to figure out the scum:town ratio.
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Melexiious
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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 2:04 pm

Cracked Atlas wrote:
else I might of picked up on Melex's goofing earlier.

You know me, the ultimate goofster and gaftster.

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Iced_Tea

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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 7:22 pm

AcRv wrote:
There are only four seven player open setups that are approved for balance

List?

Tbh 2v5 would be scum-sided ofc, but 2v5 with enough prot roles isn't. Literally every townie in the setup had a prot role of some form:

VT: Pretty much IC 2.0 in a small group, thus a day prot role.

IC: Day prot role, which can also protect itself during the night by making itself look scum during the day, thus making themselves an unattractive kill for scum.

BP/Doctor: These are obvious.
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Autistrocrat

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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 8:12 pm

Captain Manlove's first mate here, ready for boarding.
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AcRv
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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 9:05 pm

List of all the approved with 9 or less

Bird 7P is the only one without a twist to it and that's a cop/doc setup. Admittedly macho cop, but I didn't really want to use a cop at all - can be a bit swingy if they get shot immediately, then they haven't done anything to help the balance so town get screwed by the odds anyway. I wanted to make it as likely for the power roles to be useful as possible, which meant a heap of protection and a conftown on cue.

Small games are incredibly swingy. A one mafia in a 7P I'd probably give bulletproof and have them up against a vig and maybe something weak. Increase the odds of two getting killed night one and give scum an advantage. A bulletproof claim won't necessarily look scummy given the small gamesize.
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Iced_Tea

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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 9:41 pm

Briefly looking at those setups, it seems like the problem is that they're multiple Vanilla Townies in each of them? That just seems like an universally bad idea for bad setups or am I missing something?
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AcRv
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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 9:55 pm

The point was that 7 player is small enough that balancing involves doing something unconventional, either with town's power roles (a macho doc, in this instance), or by going against the 1/3 guideline so you don't need to find a heap of power roles that won't break in conjunction with each other to take on the overpowered scum numbers.

Assuming the 1/3 guideline was being adhered to when you're playing with numbers that cause unconventional setups struck me as being an assumption I wouldn't want to make. Especially after the last closed on this site when we assumed that "there was no way scum wouldn't know who each other are".
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Iced_Tea

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PostSubject: Re: Mafia 2016   Wed Mar 16, 2016 10:04 pm

AcRv wrote:
Assuming the 1/3 guideline was being adhered to when you're playing with numbers that cause unconventional setups struck me as being an assumption I wouldn't want to make. Especially after the last closed on this site when we assumed that "there was no way scum wouldn't know who each other are".

I wasn't part of that closed setup though. All I had to go off regarding forum mafia were the rules threads (one of which I linked earlier), where it clearly says "1/4 or 1/3". Not to mention that our collective assumption was actually right, which in itself justifies making it IMO.
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1337ness_of_teh_n00b
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PostSubject: Re: Mafia 2016   Thu Mar 17, 2016 8:07 am

The interesting thing is, when I called mod out on this IRL, he didn't think of 1 vs. 6 as impossible. I called it non-normal, to which he claimed that the normal guidelines only said that a game should have an anti-town faction of two or more, as opposed to "must". I told him that that "should" is extremely strong to the point where MS' normal review committee would probably never pass an SK-only game, but he did raise an interesting point: regardless whether or not 1 vs. 6 should or should not have been possible, it was as far as he was concerned.

So, uh, good assumption based on public knowledge, bad assumption based on mod's knowledge (which is ultimately the knowledge that matters from our perspective). A bit like me being convinced that Tea and Manlove were scumbuddies based on public knowledge that Iced wasn't really aware of.

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